Shrine - Chamber of Clarity

I got the opportunity to work on this Shrine, which was the first Shrine done for the game. I got to work and figure out the style and look for the assets that would be used in the rest of the shines through out. My responsibilities were to model, texture, make materials along with set dressing and world building. Also worked closely with the designers to make sure everything was playable.

Credits:

Design:
Jamie Uhrmacher
Martin Badowsky

Concept Art:
Christian Piccolo

Lighting:
Sam Santillo

Art Directors:
Chris Sutton
Nate Stephens