I contributed on the Fortress Training Room, Mega Chamber, and ending sequence. On the Training room, I mainly helped out with prop work. I did the floors and some work with the moving bridge models. The Mega Chamber, I worked mostly on the center bridge and did some other prop work throughout the space. I worked on the Turrets, support columns , Torture chair, and some set dressing. I was in charge of the turbo lift elevator and the last room. I made new assets and also used existing assets to get these areas done. I worked closely with concept (Jean-Francois Rey), design (Jared Merback), and the level lead (Dave Henchey) to get each area to a finished product. The It was definitely a team effort to get these areas done. I was responsible for modeling, texturing, and world building.